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Old Nov 12, 2010, 07:58 PM // 19:58   #221
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Originally Posted by Karate Jesus View Post
Our guild is on that list (of PvP only guilds in the Guru thread) and we accept all kinds of guys for casual PvP.

We started off mostly doing the ZC's and HA's, but now we GvG at least twice a week (often more) and win pretty often.

My point is that there are TONS of guilds just like ours who accept newer players and train them to play PvP. Occasionally, we get frustrated with people who don't have skills unlocked or insist on using poorly equipped PvE characters, but we always have a great time.
I'd agree with you, I think the connections and tools are definitely in place for new players to start GvG's, it's just this:

Quote:
Originally Posted by Sankt Hallvard
People just don't seem very interested in gvg at all.
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Old Nov 12, 2010, 11:21 PM // 23:21   #222
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GvG is just too time-consuming to get into for people who have a busy schedule. (At least I experience it as so) I've always had a love for GvG (never really did it properly though) but because it takes a fair amount of time it's out of my league at the moment.

Although you are right that people play PvE because of their 'achiever' nature, it also has more respect for real life than PvP has. If you want to achieve anything in Guild versus Guild, you will have to put a lot of time in it to learn all the necessary skills. Dependance on other players means you have to play during certain times, whereas PvE allows you to play whenever you like.

Oh and PS: 99% of this community is American or German nowadays so we Euros don't have anything to do in PvP .. Least I don't see many active English speaking Euro guilds around anymore. Such a shame ..

Last edited by Lord Mip; Nov 12, 2010 at 11:26 PM // 23:26..
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Old Nov 14, 2010, 11:08 AM // 11:08   #223
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Well, since it was quest i went to do some GvG with ByoB for fun , we fought 5 times exactly same build which is 2 war bsurge water ele mesmer 2mo/w and rit ( 5 defensive so).... So fun yes....but thing is would a newcomer want to gvg again after having such opponents?
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Old Nov 14, 2010, 02:27 PM // 14:27   #224
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Originally Posted by Lord Mip View Post
GvG is just too time-consuming to get into for people who have a busy schedule. (At least I experience it as so) I've always had a love for GvG (never really did it properly though) but because it takes a fair amount of time it's out of my league at the moment.

Although you are right that people play PvE because of their 'achiever' nature, it also has more respect for real life than PvP has. If you want to achieve anything in Guild versus Guild, you will have to put a lot of time in it to learn all the necessary skills. Dependance on other players means you have to play during certain times, whereas PvE allows you to play whenever you like.

Oh and PS: 99% of this community is American or German nowadays so we Euros don't have anything to do in PvP .. Least I don't see many active English speaking Euro guilds around anymore. Such a shame ..
Here are some stats:

Quote:
Originally Posted by GuildWars.com
Global Statistics
America 230 Guilds 23.0%
Taiwan 12 Guilds 1.2%
Europe 728 Guilds 72.8%
Japan 24 Guilds 2.4%
Korea 6 Guilds 0.6%
Most of the top 1000 are European.
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Old Nov 15, 2010, 08:40 PM // 20:40   #225
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I don't know who made the login announcement happen, but kudos to you and ANet. I must say I was very pleasantly suprised by the sign given off by ANet. GG.
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Old Nov 18, 2010, 01:21 PM // 13:21   #226
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It would be nice in my opinion if GvG tournaments had no restrictions. It's not really easy to find 2-4 players at least that want to gvg , that are 7 days in guild ,... + considering ragequit/Afk you need to have a little more players.. I don't know how many times i had nothing to do in PvP recently , and just couldn't do GvG tourney and i guess that's the case for many people aswell.

They should just require 1 guild member in team for normal AT's with 7 day restriction , or 4 members with no restriction( Anyway , if you're alone in a guild , it's still a guild right ?). Tournaments being more accessible could eventually make more players come and thus tourneys such as B could turn from no show up to 4-5 rounds....More players then , fighting themselves , would be able to get some Qpts...
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Old Nov 18, 2010, 01:25 PM // 13:25   #227
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Originally Posted by Missing HB View Post
It would be nice in my opinion if GvG tournaments had no restrictions. It's not really easy to find 2-4 players at least that want to gvg , that are 7 days in guild ,... + considering ragequit/Afk you need to have a little more players.. I don't know how many times i had nothing to do in PvP recently , and just couldn't do GvG tourney and i guess that's the case for many people aswell.

They should just require 1 guild member in team for normal AT's with 7 day restriction , or 4 members with no restriction( Anyway , if you're alone in a guild , it's still a guild right ?). Tournaments being more accessible could eventually make more players come and thus tourneys such as B could turn from no show up to 4-5 rounds....More players then , fighting themselves , would be able to get some Qpts...
Problems with this I see is that you would have many "Pug" guilds in the ATs, considering most GvGers have access to 3 or more accounts each considering they pick up their friends who quit.
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Old Nov 18, 2010, 03:16 PM // 15:16   #228
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I would like to follow up my previous post from this thread. You might remember, I told how our previous guild leader invited us to guide us into GvG by providing team builds, tactics lessons and general leadership. It sounded very interesting.

A few weeks ago, we actually did some GvG matches. We got a team build from our guide, discussed it in general and each character in detail, chose our roles, built characters. Most of us rolled PvP characters for it, and in the end our team consisted of 6 year-long PvE players with quite a bit low-level PvP experience and 2 guest PvP players (our guide and a friend of him). All together with voice chat (Teamspeak).

We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead. There was no match where I thought we could have a chance to possibly enter the enemy base. Fight duration were 5-15 minutes I think, so you might see we were not the complete noobs. But I never had the impression that the guilds we got as enemies were of equal skill level than we (we started with the default rating of 1000 that went down to about 960).

The most discouraging fact for me was that I didn't had an idea in each of the fights why our team failed and how I could improve. Our guide had to tell us why we failed, but I still really didn't knew how I myself could improve. I still don't know if our team build or parts of it was bad, or if I played bad, or if any of my team mates played bad.

From my point of view, it's necessary to dedicate evening over evening to this game format with the same persons. That is not possible in our guild. One or two persons might leave and join a GvG guild, but I think that's unlikely to happen. I, for my part, would never leave my guild and my interest in GvG (and PvP in general) has gone away. It's simply not appealing that much - I don't see a place for me where I (or us/we as a team) could enter.

Last edited by Silmar Alech; Nov 18, 2010 at 03:26 PM // 15:26..
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Old Nov 18, 2010, 03:58 PM // 15:58   #229
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Originally Posted by xhappy feetx View Post
Problems with this I see is that you would have many "Pug" guilds in the ATs, considering most GvGers have access to 3 or more accounts each considering they pick up their friends who quit.
Yes , but thing is the best interest they can have on it in my opinion is to get 20 Qpts easily , and that's already the case in actual tournaments. That's just to make more players play GvG and tournaments especially( some people would only play for the " easy zkeys " i believe ) . That would be also an easy way of avoiding the long times between each match , and problem Silmar Alech mentionned ..
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Old Nov 18, 2010, 05:13 PM // 17:13   #230
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Originally Posted by Missing HB View Post
Yes , but thing is the best interest they can have on it in my opinion is to get 20 Qpts easily , and that's already the case in actual tournaments. That's just to make more players play GvG and tournaments especially( some people would only play for the " easy zkeys " i believe ) . That would be also an easy way of avoiding the long times between each match , and problem Silmar Alech mentionned ..
Waiting isn't a problem in ATs, because the matches are pre-determined, ladder inactivity is a different issue. Having more relaxed AT requirements than there are currently would just see more pug guilds in ATs and that is something most inexperienced players have spoken out against because it makes the learning curve steeper for them.
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Old Nov 18, 2010, 06:53 PM // 18:53   #231
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Originally Posted by Silmar Alech View Post
I would like to follow up my previous post from this thread. You might remember, I told how our previous guild leader invited us to guide us into GvG by providing team builds, tactics lessons and general leadership. It sounded very interesting.

A few weeks ago, we actually did some GvG matches. We got a team build from our guide, discussed it in general and each character in detail, chose our roles, built characters. Most of us rolled PvP characters for it, and in the end our team consisted of 6 year-long PvE players with quite a bit low-level PvP experience and 2 guest PvP players (our guide and a friend of him). All together with voice chat (Teamspeak).

We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead. There was no match where I thought we could have a chance to possibly enter the enemy base. Fight duration were 5-15 minutes I think, so you might see we were not the complete noobs. But I never had the impression that the guilds we got as enemies were of equal skill level than we (we started with the default rating of 1000 that went down to about 960).

The most discouraging fact for me was that I didn't had an idea in each of the fights why our team failed and how I could improve. Our guide had to tell us why we failed, but I still really didn't knew how I myself could improve. I still don't know if our team build or parts of it was bad, or if I played bad, or if any of my team mates played bad.

From my point of view, it's necessary to dedicate evening over evening to this game format with the same persons. That is not possible in our guild. One or two persons might leave and join a GvG guild, but I think that's unlikely to happen. I, for my part, would never leave my guild and my interest in GvG (and PvP in general) has gone away. It's simply not appealing that much - I don't see a place for me where I (or us/we as a team) could enter.
Unfortunately PvP isn't for everyone. I hope that you had some fun (at least in the beginning) but you should understand that any new Guild is bound to lose many, many matches before winning one. In some ways having PvE experience can be a detriment to learning PvP, since PvE builds revolve around countering a clearly-defined situation, whereas PvP matches change every moment. It can be difficult to gauge your performance until you get a better handle of the flow of PvP matches. PvE is about steadily rolling through enemy groups, but PvP is about key plays and momentum.
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Old Nov 18, 2010, 10:16 PM // 22:16   #232
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Quote:
Originally Posted by Silmar Alech View Post
We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead.
Quote:
Originally Posted by Ariena Najea View Post
Unfortunately PvP isn't for everyone.
What about scrimmaging to take on GvG in smaller chunks? When I think about trying to "ease" into GvG just going out and playing on ladder isn't going to yield many wins.

There's situation skill usage, tactics, battlefield awareness via radar, weapon swapping, positioning, and many other facets to game play to consider. Obviously a lot of that exists within PvE, but honestly it's an entirely different game. If you're trying to do the "micro" or "within yourself" fundamentals then it's tough to understand the "macro" or where your actions fit into the scheme of the match.

For example, you can each take a couple Monk Henchmen each, and practice spikes or pressure. Likewise, you can take a flagger plus characters who might split to practice split or flagging scenarios. I'd recommend taking one or two people experienced in GvG so you can get immediate, constructive feedback on what to do differently. Practice an hour a day a few times a week and you'll be "battle ready" in no time.
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Old Nov 19, 2010, 02:14 AM // 02:14   #233
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Originally Posted by Ariena Najea View Post
Here are some stats:



Most of the top 1000 are European.
I know that most of the korean/taiwan guilds are actually american. It is true that most of euros on ladder are German.
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Old Nov 19, 2010, 02:40 AM // 02:40   #234
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omai did the title change? ~_*

Quote:
Gz Anet

way to do a major pve update on a HA weekend.

no, seriously, keeps the idiots(pvers) out of HA.

But, fire the idiot who doesn't know how to balance pvp skills.

Yours, Heal Party

Rolain1 02:01, 19 November 2010 (UTC)

Nobody cares about crappy pvp lol. Rogueonion 02:05, 19 November 2010 (UTC)

Read:HA. Trololololo Mango 02:07, 19 November 2010 (UTC)

i'm sure you GvGers will def appreciate the update though. Oh wait. back to pve scrubs. if you dont play the format, don't comment.Rolain1 02:23, 19 November 2010 (UTC)

attitudes like this is why its dead
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Old Nov 19, 2010, 05:59 AM // 05:59   #235
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Last night's American AT was 5 rounds, Tonight's was 4 rounds.

Looking up somewhat?
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Old Nov 19, 2010, 03:03 PM // 15:03   #236
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Quote:
Originally Posted by Ariena Najea View Post
Unfortunately PvP isn't for everyone.
I didn't complain that we lost all matches. My problem was the degree of our failure and the power of our opponents. We were beginners in this format and I expected a guild of somewhat similar beginner level. Nobody from our group expected to win a match on the first evening I assume (I didn't), but I expected to be more dangerous and able to enhance our playing skill a bit during that evening, which didn't happen.

I think it's in fact this: PvP isn't for everyone. We started, because about 3 people of our guild/friends said how nice and rewarding real PvP is (don't counting AB, JQ, FA) and the PvE play is getting stale. So we tried. If I should describe my experience afterwards, the first thing that popped up in my mind was: "It was straining and exhausting". But I'm playing to relax, so I guess this is the wrong play mode for me. Some friends felt similarly that evening.

What does this mean to PvP in general? It's telling bad news - you cannot expect to simply recruit the large PvE player base and expect them to fill the gaps in GvG/PvP. If someone is interested, he would have already joined during the past years. There are no player resources left.

So combine shrinking GvG guilds and grab the young and completely new players who bought Guild Wars just a few weeks ago. If there is anyone who might want to join, you can find him there. But please be nice to them.
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Old Nov 19, 2010, 03:22 PM // 15:22   #237
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Originally Posted by Silmar Alech View Post
I would like to follow up my previous post from this thread. You might remember, I told how our previous guild leader invited us to guide us into GvG by providing team builds, tactics lessons and general leadership. It sounded very interesting.

A few weeks ago, we actually did some GvG matches. We got a team build from our guide, discussed it in general and each character in detail, chose our roles, built characters. Most of us rolled PvP characters for it, and in the end our team consisted of 6 year-long PvE players with quite a bit low-level PvP experience and 2 guest PvP players (our guide and a friend of him). All together with voice chat (Teamspeak).

We did 6 matches that evening and lost every one. It was discouraging to the extend that the project is essentially dead. There was no match where I thought we could have a chance to possibly enter the enemy base. Fight duration were 5-15 minutes I think, so you might see we were not the complete noobs. But I never had the impression that the guilds we got as enemies were of equal skill level than we (we started with the default rating of 1000 that went down to about 960).

The most discouraging fact for me was that I didn't had an idea in each of the fights why our team failed and how I could improve. Our guide had to tell us why we failed, but I still really didn't knew how I myself could improve. I still don't know if our team build or parts of it was bad, or if I played bad, or if any of my team mates played bad.

From my point of view, it's necessary to dedicate evening over evening to this game format with the same persons. That is not possible in our guild. One or two persons might leave and join a GvG guild, but I think that's unlikely to happen. I, for my part, would never leave my guild and my interest in GvG (and PvP in general) has gone away. It's simply not appealing that much - I don't see a place for me where I (or us/we as a team) could enter.
Did you guys observe your yourself after some of the matches? Observing yourself is a good way to take a step back and look at some of the things you could improve on.
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Old Nov 19, 2010, 05:33 PM // 17:33   #238
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Originally Posted by xhappy feetx View Post
Last night's American AT was 5 rounds, Tonight's was 4 rounds.

Looking up somewhat?
They are full of top100 guilds , even some top100 get 2/3 score , so what do you think a beginner or less exped guild would do ?.....
Since i am not able to join GvG tourney alone i convinced 3 pvers from guild to do it , we faced r57 then r100 or so then r80 , then the yraged quit because no point.

So yes , if less restrictions were in tournaments, some guilds would have a chance to get at least 2/3 i guess..... Actual system doesn't help newcomers to get better , and by getting better you need to " feel good " at least . Getting 1 pt thanks to Bye in tournament won't make many players bother to GvG again in my opinion...( Remember HB tournaments , i know principle wasn't same at all but well , some people did manage to get 4/3 or 5/2 in tournaments ...)
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Old Nov 19, 2010, 07:15 PM // 19:15   #239
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Quote:
Originally Posted by Ariena Najea View Post
Here are some stats:



Most of the top 1000 are European.
A lot of Europeans yes, but most of them are German and to a lesser extent French. And I wasn't talking about ranked guilds in general: I was talking about the whole GvG community, including non-ranked guilds who are aspiring to get better or just very casual.
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Old Nov 19, 2010, 09:21 PM // 21:21   #240
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I guess my comment about scrimmaging to take GvG in smaller, more digestible chunks went unheeded. I'd even be willing to participate in some of these for PvE players who are willing to make a serious effort to move into this format. Start small, build up the basics, and then dive in. Even a couple weeks practicing nearly daily will make a huge improvement to your ability to be competitive in GvG.
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